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cog_pru_camerashake.cog
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Text File
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1999-11-15
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1KB
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54 lines
# Jones 3D Cog Script
#
# PRU_camerashake.cog The camera shakes when the blocks fall.
# Triggered by PRU_finale.cog.
#
# [GGJ]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ========================================================================================
symbols
message user0 //recieved from PRU_finale.cog
message pulse
int counter=0 local
vector posOffset local
vector angOffset local
flex posDelta=10.0 local
flex angDelta=180.0 local
end
# ========================================================================================
code
user0:
posOffSet = VectorSet(RandBetween(-1, 1) * 0.001, RandBetween(-1, 1) * 0.001, RandBetween(-1, 1) * 0.001);
angOffSet = VectorSet(RandBetween(-6, 6) * 0.1, RandBetween(-4, 4) * 0.1, RandBetween(-2, 2) * 0.1);
SetPOVShake(posOffSet, angOffSet, posDelta, angDelta);
SetPulse(0.1);
return;
# .................................................................................
pulse:
if (counter < 15)
{
counter=counter+1;
posOffSet = VectorSet(RandBetween(-1, 1) * 0.001, RandBetween(-1, 1) * 0.001, RandBetween(-1, 1) * 0.001);
angOffSet = VectorSet(RandBetween(-6, 6) * 0.1, RandBetween(-4, 4) * 0.1, RandBetween(-2, 2) * 0.1);
SetPOVShake(posOffSet, angOffSet, posDelta, angDelta);
}
else if (counter == 15)
{
SetPulse(0);
counter=0;
}
return;
end